Sunday, March 6, 2011

Painting Walls With Peace Signs



Creator of " Minecraft (game that will give broad coverage coming soon) Markus" Notch " Persson, said at the conference of Indie Games of the GDC that the notion of piracy as theft is wrong.

Piracy is not theft. If you steal a car, the original is lost. If you copy a game, it there are many more in the world.

is nothing similar to the loss of a sale. Does it make a bad review the loss of a sale? How about a delayed release date?


addition, P ersson suggests that developers to the pirates are not as inherently evil people, but as potential customers .

other hand, Persson also went to comment on the statements yesterday the chief executive of Nintendo, Satoru Iwata, which criticized the small social and mobile games. The creator of "Minecraft" put his own game as an example, i said it's more of a service than a simple acquisition . Like "Angry Birds", "Minecraft" is constantly being updated with new content, and sales show that the model has been successful.

is trying to develop games as a service. Make a game lasts longer than a week. You can not hack an online account.

Source.

I agree with this guy. Just out is this. Games should be distributed in digital form at an affordable price, as a service. Obviously this scheme does not apply to any degree, but work very well for many. If you sell an original title for a given price, but then constantly update content and extras casting hacker safe, if the game is good enough, people will buy it, because they will be tempted. It's a good sales strategy, really.

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